A comparison of Quad-tree and Voronoi-based spatial partitioning for dynamic load balancing

dc.contributor.authorVan Greunen, M.en_ZA
dc.contributor.authorEngelbrecht, H. A.en_ZA
dc.date.accessioned2015-01-13T14:34:14Z
dc.date.available2015-01-13T14:34:14Z
dc.date.issued2014-12
dc.descriptionPlease cite as follows:en_ZA
dc.descriptionVan Greunen, M. & Engelbrecht, H. A. 2014. A comparison of Quad-tree and Voronoi-based spatial partitioning for dynamic load balancing, in Proceedings of the First International Conference on the use of Mobile Informations and Communication Technology (ICT) in Africa UMICTA 2014, 9-10 December 2014, STIAS Conference Centre, Stellenbosch: Stellenbosch University, Department of Electrical & Electronic Engineering, South Africa, ISBN: 978-0-7972-1533-7.en_ZA
dc.descriptionThe conference is available at http://mtn.sun.ac.za/conference2014/en_ZA
dc.descriptionSee also the record http://hdl.handle.net/10019.1/95703en_ZA
dc.description.abstractENGLISH ABSTRACT: Massively multi-user virtual environments (MMVEs) face scalability challenges, one being the large number of concurrent users interacting in the virtual environment (VE). Spatial partitioning addresses this problem by distributing partitions of the VE, and their associated users, to separate servers. Users dynamically migrate between partitions as they move within the VE and server load imbalances occur when users flock to popular locations (such as cities or boss arenas). Dynamic Load Balancing can be achieved by dynamically scaling the VE partitions and migrating users to underloaded servers. In this paper, we assume an MMVE has load balancing and focus on comparing two spatial partitioning methods, namely Quad-trees and Voronoi diagrams, using OverSim, an extension of the OMNeT++ simulation package. We evaluate each approach using the number of messages sent between servers, the distribution of users across servers and the number of servers in use as performance metrics. We conclude that a Voronoi based system is better in distributing the load across multiple servers, but has a greater computational cost than a Quad-tree based system.en_ZA
dc.description.abstractAFRIKAANSE OPSOMMING: Geen opsomming beskikbaaraf_ZA
dc.format.extent5 pages : illustrationsen_ZA
dc.identifier.urihttp://hdl.handle.net/10019.1/96157
dc.language.isoen_ZAen_ZA
dc.subjectMassively multi-user virtual environments (MMVEs)en_ZA
dc.subjectVirtual Environment (VE)en_ZA
dc.subjectSpatial systemsen_ZA
dc.subjectVoronoi diagramsen_ZA
dc.subjectServers (Computers) -- Dynamic Load Balancingen_ZA
dc.titleA comparison of Quad-tree and Voronoi-based spatial partitioning for dynamic load balancingen_ZA
dc.typeConference Paperen_ZA
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
vangreunen_comparison_2014.pdf
Size:
245.77 KB
Format:
Adobe Portable Document Format
Description:
Publishers' Version
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.95 KB
Format:
Item-specific license agreed upon to submission
Description: