The localization game on Cartesian products

dc.contributor.advisorRoux, Rianaen_ZA
dc.contributor.authorBoshoff, Jeandreen_ZA
dc.contributor.otherStellenbosch University. Faculty of Science. Dept. of Mathematical Sciences. Division Applied Mathematics.en_ZA
dc.date.accessioned2020-12-02T09:55:56Z
dc.date.accessioned2021-01-31T19:43:46Z
dc.date.available2020-12-02T09:55:56Z
dc.date.available2021-01-31T19:43:46Z
dc.date.issued2020-12
dc.descriptionThesis (MSc)--Stellenbosch University, 2020.en_ZA
dc.description.abstractENGLISH ABSTRACT: The localization game is played by two players: a Cop with a team of k cops, and a Robber. The game is initialised by the Robber choosing a vertex r 2 V , unknown to the Cop. Thereafter, the game proceeds turn based. At the start of each turn, the Cop probes k vertices and in return receives a distance vector that indicates the distance from the Robber to each of the k vertices. If the Cop can determine the exact location of r from the vector, the Robber is located and the Cop wins. Otherwise, the Robber is allowed to either stay at r, or move to r0 in the neighbourhood of r. The Cop then again probes k vertices. The game continues in this fashion, where the Cop wins if the Robber can be located in a finite number of turns. The localization number (G), is defined as the least positive integer k for which the Cop has a winning strategy irrespective of the moves of the Robber. In this thesis, the focus falls on the localization game played on Cartesian products. Upper and lower bounds on the localization number of two arbitrary graphs are established, where the concept of doubly resolving sets are used for the upper bound. When the Cartesian product of an arbitrary graph with a complete graph is considered, the localization number is at most the largest of the orders of the graphs. This bound is achieved when both graphs are complete graphs. The exact values of the localization number of the Cartesian product of complete graphs with cycles and paths are also established. The exact values of the localization number of the Cartesian product of two cycles as well as a cycle with a path are determined and an upper bound on the localization number of the Cartesian product of an arbitrary graph and a cycle is presented. Lastly the Cartesian products of stars are investigated. The exact value of the localization number of the product of two stars is established, showing that the difference between the localization number of G and the localization number of the Cartesian product of two copies of G can be arbitrarily large. It is also illustrated that if the localization number of G is less than that of H, it does not imply that the localization number of G G is less than that of H H.en_ZA
dc.description.abstractAFRIKAANSE OPSOMMING: In grafiekteorie word die opsporingspeletjie deur twee spelers gespeel: ’n Polisieman met ’n span van k polisiemanne, en ’n Skurk. Die speletjie begin deur die Skurk wat ’n node r 2 V kies, onbekend aan die Polisieman. Hierna gaan die speletjie beurtsgewys voort. Aan die begin van elke beurt kies die Polisieman k nodusse en ontvang daarna ’n afstandsvektor wat die afstand vanaf die Skurk na elk van die k nodusse aandui. As die Polisieman van die afstandsvektor kan aflei presies waar die Skurk is, dan is die Skurk opgespoor en die Polisieman wen. Andersins word die Skurk toegelaat om óf te bly by r, óf te skuif na r0 in die omgewing van r. Hierna kan die Polisieman weer k nodusse kies. Die speletjie gaan op hierdie manier voort, waar die Polisieman wen as die Skurk in ’n eindige aantal beurte opgespoor kan word. Die opsporingsgetal (G) is die kleinste heelgetal k waarvoor die Polisieman definitief kan wen, ongeag van die Skurk se strategie. In hierdie tesis val die fokus op die opsporingspeletjie wat op die Cartesiese produk van grafieke gespeel word. Bo- en ondergrense van die opsporingsgetal van twee arbitrêre grafieke word bepaal, waar die konsep van dubbeloplossingsversamelings gebruik word vir die bogrens. Wanneer die Cartesiese produk van ’n arbitrêre grafiek met ’n volledige grafiek beskou word, is die opsporingsgetal op die meeste die grootste van die twee ordes. Hierdie grens word behaal wanneer beide grafieke volledig is. Die eksakte waarde van die opsporingsgetal van die Cartesiese produk van volledige grafieke met siklusse en paaie word ook gevind. Die eksakte waarde van die opsporingsgetal van die Cartesiese produk van twee siklusse, asook van ’n siklus en ’n pad, word bepaal en ’n bogrens op die opsporingsgetal van die Cartesiese produk van ’n arbitrêre grafiek met ’n siklus word gegee. Laastens word die Cartesiese produk van sterre ondersoek. Die eksakte waarde van die opsporingsgetal van die produk van twee sterre word gevind en sodoende word daar bewys dat die verskil tussen die opsporingsgetal van G en die opsporingsgetal van die Cartesiese produk van twee kopieë van G arbitrêr groot kan wees. Daar word ook gewys dat as die opsporingsgetal van G kleiner is as die van H, dit nie impliseer dat die opsporingsgetal van G G kleiner is as die van H H nie.af_ZA
dc.description.versionMastersen_ZA
dc.format.extentxii, 62 pagesen_ZA
dc.identifier.urihttp://hdl.handle.net/10019.1/109303
dc.language.isoen_ZAen_ZA
dc.publisherStellenbosch : Stellenbosch Universityen_ZA
dc.rights.holderStellenbosch Universityen_ZA
dc.subjectLocalization gameen_ZA
dc.subjectCartesian producten_ZA
dc.subjectComputer games -- Programmingen_ZA
dc.subjectCops and robbers -- Computer gamesen_ZA
dc.subjectSet theoryen_ZA
dc.subjectUCTD
dc.titleThe localization game on Cartesian productsen_ZA
dc.typeThesisen_ZA
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
boshoff_localization_2020.pdf
Size:
1.43 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Plain Text
Description: